Part 9 - My room process

Here is the process of me making my room.

For my first concept, I began with a dining room within a basement with stairs coming down, but due to how imposing I thought the stairs would be, I decided to simplify lots of the elements.
 



My next room perspective was 

way more simplistic, still taking place in an abandoned basement (though it acts more like a cabin). The boarded up window was now replaced by a small vertical window near the ceiling, two chairs by a table, a cabinet with a bin, a singular broken lightbulb hanging from the ceiling and a rag doll that was meant to represent someone who was murdered there. Overall, I am very happy with the composition of it.






When I started making the 3D version of my room, I decided to move more of my objects around the room to make it not feel too empty. I gave lots of the objects/items in the room an antique look to show the 20th century aesthetic I was inspired by. The wireframe view was useful to see what my composition looked like from a technical point of view.

The walls were made of bricks and the table and floor made from wood. This unfortunately had the downside of making the table look too similar to the floor (from this perspective) but I planned to sort that out when I added my lighting.  ………Less.  definition
  


Much like how mirroring helped me before …. How where did you say this…….., so did unwrapping when it came to textures as it made them look more natural against rounder shaped objects.



Now, I had my room with everything set up in the centre. Only one problem, I didn’t have any windows. Fortunately, with the help of my amazing tutors, they taught me all about the Boolean function and how it create spaces in already existing objects.


Using the boolean modifier, I edited a cube into the shape of a long, thin rectangle (to replicate my final sketch) and then merged it into the wall, creating a window.

Below are me just experimenting with a cube, figuring out how it works.
 


Below are some examples of me aligning everything into place for my composition (mainly making my walls less glitchy)






Finally, I got to adding the lighting. To begin with, I was not sure how I wanted to light my room, but in the end, I decided on using ‘Point’ light for the candles, sunlight for a window and spotlight against the table (as shown in my final rendered pieces).



Due to my room being too dark, I had to add a source of lighting.
I tried adding a few lights to see how it could appear but found it worked best using the spotlight against the table with more area-based lights by the windows (along with all the candle lights).






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