Part 11 - Rendering my room


Using what I have learnt from the perspective exercises, I was successfully able to create interesting compositions.

Due to me unhiding some of my files, I had accidentally shown a model I had scrapped



Fork could've been clearer

Bowl could've been lit a bit better and some of the flames are clipping through the bowl 

Had to add more lighting so you could actually see the scene. 

I actually really liked this perspective view
I decided to use it as one of my final rendered images
Wanted to tone down a bit more of the lighting and so I added a roof

Whilst I really liked this rendered view, one of my hidden objects appeared in the scene, drawing the focus away from what were meant to be the main focus (the chair and the bowl). Yet, despite this slight blunder, this helped me figure out one of my angles for the finished render.


MY FINAL RENDERS

I was extremely pleased with my final renders as it not only brought the story into play, but also created a very ominous/disturbing atmosphere (to that akin of Hereditary and the Witch which was not actually my intention). However, I think it came out for the best because of it, especially with it seeming like a mysterious house in the middle of nowhere.

Underneath is my favourite perspective view that uses composition in a unique manner and draws more attention to the bowl and the table in the room (especially considering they have the best lighting).

This was probably my favourite rendered view
Interesting composition
Tells a story
The light against the bricks contrasts the atmospheric room very well








 Using lighting



Interesting compositions




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