Part 7 - Adding Texture to Objects

Shading was something I found quite difficult during this brief as there was a lot of technical language I did not understand at first. For example, colour ramping and adding nodes.

To begin with, I used the photos below to create the texture of my 3D eyeball.


Above is the iris roughness map which creates roughness to the iris and helps to add lighting.


Above is the eye colour of the iris that I’m going to use.

Below are the photos I used for the blood vessels in the cornea:

Cornea Subsurface Map

Cornea Roughness Map

Cornea Mask

Cornea Diffuse Map


Below I experimented using nodes in the shading section of Blender which was my main challenge. Using Ambient CG I found a texture that I wanted to use. I downloaded the image at 2k to avoid using too much storage but found I only needed to use a few of the files to create the texture, roughness and colour that I wanted and this made it easier to texture the eyeball.




    

Below is my 3D eyeball without the iris’ colour map or roughness. I added each image relating to the eyeball using nodes, creating a realistic-looking cornea.


Finally, I added the roughness and colour images, as shown at the top of this section, to the iris.
Overall I am very happy with how the eyeball came out.



Once I understood how to use the texturing better it was a lot. easier to manage. the technical side as it reminded me of using Procreate and Photoshop.





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